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When you have that great multiplayer game idea but don't want to manage the infrastructure.
In practice, you can build a globally accessible multiplayer game by cobbling together some Cloudformation scripts that leverage load balancers and EC2 instances. Leveraging AWS’ global reach, you can find the game server closest to your gamer. You may also create a match queue to control matching gamers across different regions. Or you can use AWS GameLift.
GameLift is a product that automates the infrastructure to run a global multiplayer game system. It takes care of the heavy lifting of the backend and lets builders focus more on the gaming experience. Note the service is relatively low-level. For example, you may bring your own gaming engines and authentication services.
Three Use Cases
Using bring the Anywhere service, you can bring your servers (desktops/laptops/VM/Bare Metal) to build a hybrid service.
Using a combination of Anywhere and Game Match, you can use spot instances to save money on compute costs.
You can use the Anywhere service to locally push and test your binaries.